transform dragged pixels into svg units

main
koehr 2 years ago
parent 49112f3e02
commit 16afe24e93

@ -51,6 +51,8 @@ const starCX = computed(() => {
const draggedObject = ref(null)
const draggingDelta = ref(0)
let dragStart = 0
// pixelFactor is used to transform screen pixels to SVG units
let pixelFactor = 1.0
// TODO: when releasing the pointer outside of the dragged element, this
// function is called but somehow doesn't remove the event listener?
@ -70,15 +72,21 @@ function stopDragging (event) {
}
function updateDelta (event) {
console.log('updateDelta', event.clientX, dragStart)
draggingDelta.value = event.clientX - dragStart
draggingDelta.value = Math.round((event.clientX - dragStart) * pixelFactor)
}
function startDragging (event, object) {
console.debug('start draggin', object.name)
emit('select', object)
// we can savely assume that the windows width is not changing while dragging
pixelFactor = 1000 / document.body.offsetWidth
draggedObject.value = object
dragStart = event.clientX
// both window and element listeners are necessary to avoid
// issues when releasing the cursor outside of the element
window.addEventListener('pointermove', updateDelta)
window.addEventListener('pointerup', stopDragging)
event.target.addEventListener('pointerup', stopDragging)

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