update objects dynamically, drag planets around

main
koehr 2 years ago
parent 92e400f265
commit 49112f3e02

@ -4,7 +4,10 @@
@select:font="setFont($event)"
@select:theme="setTheme($event)"
/>
<SystemDiagram v-bind="{ star, objects, selectedObject }" @select="selectObject" />
<SystemDiagram v-bind="{ star, objects, selectedObject }"
@select="selectObject"
@update="updateSelectedObject"
/>
<section id="settings">
<ObjectSettings v-if="selectedObject"
@ -48,7 +51,7 @@ const star = reactive({
radius: 400,
})
const objects = ref(exampleData)
const objects = reactive(exampleData)
const labelFonts = ['xolonium', 'douar', 'lack']
const themes = ['default', 'retro', 'inverse', 'paper']
@ -66,6 +69,13 @@ function selectObject (object) {
selectedObject.value = object
}
function updateSelectedObject (payload) {
console.log('updating selected object', payload)
for (const key in payload) {
selectedObject.value[key] = payload[key]
}
}
function deleteObject (object) {
if (deletedObject.value) {
const lost = deletedObject.value.object.name
@ -77,11 +87,11 @@ function deleteObject (object) {
}
if (!object) object = selectedObject.value
const index = objects.value.indexOf(object)
const index = objects.indexOf(object)
console.debug('deleting object at index', index)
if (index >= 0) objects.value.splice(index, 1)
if (index >= 0) objects.splice(index, 1)
if (object === selectedObject.value) selectedObject.value = null
deletedObject.value = { index, object }
@ -90,12 +100,12 @@ function deleteObject (object) {
function restoreDeleted () {
const { index, object } = deletedObject.value
console.debug('restoring deleted object', index)
objects.value.splice(index, 0, object)
objects.splice(index, 0, object)
deletedObject.value = null
}
function autoName (obj) {
const index = objects.value.indexOf(obj)
const index = objects.indexOf(obj)
return `${star.designation}-${index}`
}

@ -124,7 +124,7 @@ text.tilted { transform: rotate(-45deg) translate(0, 100%); transform-origin: le
#axis { stroke-width: 1; }
#designation { fill: var(--fg-graphic); text-anchor: end; font-family: var(--title-font); }
#star { fill: var(--fill-star); }
.object { fill: var(--fg-graphic); text-anchor: middle; font-size: .6em; cursor: pointer; }
.object { fill: var(--fg-graphic); text-anchor: middle; font-size: .6em; cursor: pointer; transform-box: fill-box; }
.object > line { stroke-width: .5; }
.satellite { text-anchor: start; font-size: .7em; }
.rings { stroke: var(--fg-graphic); fill: none; transform: skew(-45deg); transform-origin: 50%; }

@ -7,8 +7,9 @@
class="object"
:class="{ selected: o === selectedObject }"
:id="o.name"
@mousedown.left="startDragging(o)"
@mouseup.left="stopDragging"
:style="{ transform: `translateX(${o === draggedObject ? draggingDelta : 0}px)` }"
@pointerdown.left="startDragging($event, o)"
@pointerleft="stopDragging"
>
<g class="rings" v-for="i in o.rings">
<circle :r="o.radius - 5 + 2*i" :cx="o.distance" cy="150" />
@ -40,7 +41,7 @@ const props = defineProps({
selectedObject: Object,
})
const emit = defineEmits([ 'select' ])
const emit = defineEmits([ 'select', 'update' ])
const starCX = computed(() => {
const r = props.star.radius
@ -48,13 +49,38 @@ const starCX = computed(() => {
})
const draggedObject = ref(null)
const draggingDelta = ref(0)
let dragStart = 0
function startDragging (object) {
emit('select', object)
draggedObject.value = object
}
function stopDragging () {
// TODO: when releasing the pointer outside of the dragged element, this
// function is called but somehow doesn't remove the event listener?
function stopDragging (event) {
window.removeEventListener('pointermove', updateDelta)
window.removeEventListener('pointerup', stopDragging)
event.target.removeEventListener('pointerup', stopDragging)
console.debug('stop draggin', draggedObject.value.name)
const newDistance = draggedObject.value.distance + draggingDelta.value
emit('update', { distance: newDistance })
dragStart = 0
draggingDelta.value = 0
draggedObject.value = null
event.target.onmousemove = null
}
function updateDelta (event) {
console.log('updateDelta', event.clientX, dragStart)
draggingDelta.value = event.clientX - dragStart
}
function startDragging (event, object) {
console.debug('start draggin', object.name)
emit('select', object)
draggedObject.value = object
dragStart = event.clientX
window.addEventListener('pointermove', updateDelta)
window.addEventListener('pointerup', stopDragging)
event.target.addEventListener('pointerup', stopDragging)
}
</script>

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