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ziglings/exercises/094_c_math.zig

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Zig

//
// Often C functions are used where no equivalent Zig function exists
// yet. Since the integration of a C function is very simple as already
// seen in the last exercise, it naturally offers itself to use the
// very large variety of C functions for the own programs.
// In addition immediately an example:
//
// Let's say we have a given angle of 765.2 degrees. If we want to
// normalize that, it means that we have to subtract X * 360 degrees
// to get the correct angle. How could we do that? A good method is
// to use the modulo function. But if we write "765.2 % 360", it won't
// work, because the standard modulo function works only with integer
// values. In the C library "math" there is a function called "fmod".
// The "f" stands for floating and means that we can solve modulo for
// real numbers. With this function it should be possible to normalize
// our angel. Let's go.
const std = @import("std");
const c = @cImport({
// What do wee need here?
???
});
pub fn main() !void {
const angel = 765.2;
const circle = 360;
// Here we call the C function 'fmod' to get our normalized angel.
const result = c.fmod(angel, circle);
std.debug.print("The normalized angle of {d: >3.1} degrees is {d: >3.1} degrees.\n", .{ angel, result });
}