20 Commits (11beffc537c11cc38a13487dc2b714351bfa24e5)

Author SHA1 Message Date
Norman Köhring 3c8b289310 debugging highlights 1 year ago
Norman Köhring f24c2cd191 item quick select 1 year ago
Norman Köhring cc2b787421 put/build blocks 1 year ago
Norman Köhring eee378bb7b block drops into inventory 1 year ago
Norman Köhring d75f862380 time-related brightness controlled by light-map 1 year ago
Norman Köhring 3b7ee96f62 use canvas as light map 1 year ago
Norman Köhring b2a4d2e547 dig blocks, finally 1 year ago
Norman Köhring 811b6e5b78 shine light from the sky 1 year ago
Norman Köhring 5b87e3bae0 stacked inventory items and arrival animation 1 year ago
Norman Köhring 43e8242619 fix falling-on-pause bug
The issue happened because of not resetting lastTick: The lastTick is stored to
calculate movement speed independent of frame rate. When paused, the delta is
calculated with the time before the pause, so it gets huge and results in high
velocity values that are used to calculate how far the player moved.
1 year ago
Norman Köhring e4e3953734 selectable inventory items 1 year ago
Norman Köhring cd8bcbcc47 formalize inventory, cute walking animation 1 year ago
Norman Köhring ecf1a9cd67 move to another tileset, larger tiles, bigger screen 1 year ago
Norman Köhring b18cc37b77 add inventory screen and cleanup assets 1 year ago
Norman Köhring 193d991d0b add help section 1 year ago
Norman Köhring 7711c112e2 framerate independent movement 1 year ago
Norman Köhring e146052f33 first step towards complete rewrite 1 year ago
koehr 59ac454bc5 initiates central physics handling 5 years ago
Norman Köhring f00990a3be godrays and mountains 6 years ago
koehr 4e3fda1732 Initial 6 years ago