textures!

main
koehr 7 years ago
parent d917286669
commit a9cd00d293

@ -16,3 +16,14 @@ npm run build
```
For detailed explanation on how things work, consult the [docs for vue-loader](http://vuejs.github.io/vue-loader).
## Credits
Textures all from [OpenGameArt](https://opengameart.org/). More specifically:
* https://opengameart.org/content/nature-tileset
* https://opengameart.org/content/platform-tileset-nature
* https://opengameart.org/sites/default/files/tileset2.png
* https://opengameart.org/content/cave-tileset-2
and partially adapted to my needs.

@ -95,26 +95,48 @@ export default {
}
.block {
flex: 0 0 auto;
width: 30px;
height: 30px;
background-color: #6DA956;
border: 1px solid transparent;
}
.block.air { background-color: #56F; }
.block.grass { background-color: #56F; height: 28px; border-bottom: 2px solid #0A0; }
.block.leaves { background-color: #383; }
.block.wood { background-color: #876; }
.block.soil { background-color: #543; }
.block.gravel { background-color: #665; }
.block.stone { background-color: #555; }
.block.bedrock { background-color: #333; }
.block.cave { background-color: #000; }
.block.player {
background-image: url(./assets/dwarf.png);
width: 32px;
height: 32px;
background-color: #56F;
background-size: cover;
background-position: center;
background-repeat: no-repeat;
}
.block:hover {
border-color: rgba(255,255,255,0.2);
}
.block.air { background-color: #56F; }
.block.grass { background-image: url(./assets/grass01.png); }
.block.tree_top_left { background-image: url(./assets/tree_top_left.png); }
.block.tree_top_middle { background-image: url(./assets/tree_top_middle.png); }
.block.tree_top_right { background-image: url(./assets/tree_top_right.png); }
.block.tree_crown_left { background-image: url(./assets/tree_crown_left.png); }
.block.tree_crown_middle { background-image: url(./assets/tree_crown_middle.png); }
.block.tree_crown_right { background-image: url(./assets/tree_crown_right.png); }
.block.tree_trunk_left { background-image: url(./assets/tree_trunk_left.png); }
.block.tree_trunk_middle { background-image: url(./assets/tree_trunk_middle.png); }
.block.tree_trunk_right { background-image: url(./assets/tree_trunk_right.png); }
.block.tree_root_left { background-image: url(./assets/tree_root_left.png); }
.block.tree_root_middle { background-image: url(./assets/tree_root_middle.png); }
.block.tree_root_right { background-image: url(./assets/tree_root_right.png); }
.block.tree_top_left_mixed { background-image: url(./assets/tree_top_left_mixed.png); }
.block.tree_crown_left_mixed { background-image: url(./assets/tree_crown_left_mixed.png); }
.block.tree_trunk_left_mixed { background-image: url(./assets/tree_trunk_left_mixed.png); }
.block.tree_root_left_mixed { background-image: url(./assets/tree_root_left_mixed.png); }
.block.tree_top_right_mixed { background-image: url(./assets/tree_top_right_mixed.png); }
.block.tree_crown_right_mixed { background-image: url(./assets/tree_crown_right_mixed.png); }
.block.tree_trunk_right_mixed { background-image: url(./assets/tree_trunk_right_mixed.png); }
.block.tree_root_right_mixed { background-image: url(./assets/tree_root_right_mixed.png); }
.block.soil { background-image: url(./assets/soil01.png); }
.block.soil_gravel { background-image: url(./assets/soil_gravel01.png); }
.block.stone_gravel { background-color: #444; /* background-image: url(./assets/soil_gravel01.png) */; }
.block.stone { background-image: url(./assets/rock.png); }
.block.bedrock { background-image: url(./assets/bedrock.png); }
.block.cave { background-color: #000; }
.block.player { background-image: url(./assets/dwarf.png); }
.block:hover { filter: brightness(1.4); }
</style>

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@ -1,10 +1,36 @@
export const type = {
air: {type: 'air', hp: 0, walkable: true},
grass: {type: 'grass', hp: 1, walkable: true},
leaves: {type: 'leaves', hp: 1, walkable: true},
wood: {type: 'wood', hp: 5, walkable: true},
grass: {type: 'grass', hp: 1, walkable: false},
tree_top_left: {type: 'tree_top_left', hp: 5, walkable: true},
tree_top_middle: {type: 'tree_top_middle', hp: 5, walkable: true},
tree_top_right: {type: 'tree_top_right', hp: 5, walkable: true},
tree_crown_left: {type: 'tree_crown_left', hp: 5, walkable: true},
tree_crown_middle: {type: 'tree_crown_middle', hp: 5, walkable: true},
tree_crown_right: {type: 'tree_crown_right', hp: 5, walkable: true},
tree_trunk_left: {type: 'tree_trunk_left', hp: 5, walkable: true},
tree_trunk_middle: {type: 'tree_trunk_middle', hp: 5, walkable: true},
tree_trunk_right: {type: 'tree_trunk_right', hp: 5, walkable: true},
tree_root_left: {type: 'tree_root_left', hp: 5, walkable: true},
tree_root_middle: {type: 'tree_root_middle', hp: 5, walkable: true},
tree_root_right: {type: 'tree_root_right', hp: 5, walkable: true},
tree_top_left_mixed: {type: 'tree_top_left_mixed', hp: 5, walkable: true},
tree_crown_left_mixed: {type: 'tree_crown_left_mixed', hp: 5, walkable: true},
tree_trunk_left_mixed: {type: 'tree_trunk_left_mixed', hp: 5, walkable: true},
tree_root_left_mixed: {type: 'tree_root_left_mixed', hp: 5, walkable: true},
tree_top_right_mixed: {type: 'tree_top_right_mixed', hp: 5, walkable: true},
tree_crown_right_mixed: {type: 'tree_crown_right_mixed', hp: 5, walkable: true},
tree_trunk_right_mixed: {type: 'tree_trunk_right_mixed', hp: 5, walkable: true},
tree_root_right_mixed: {type: 'tree_root_right_mixed', hp: 5, walkable: true},
soil: {type: 'soil', hp: 2, walkable: false},
gravel: {type: 'gravel', hp: 5, walkable: false},
soil_gravel: {type: 'soil_gravel', hp: 5, walkable: false},
stone_gravel: {type: 'stone_gravel', hp: 5, walkable: false},
stone: {type: 'stone', hp: 10, walkable: false},
bedrock: {type: 'bedrock', hp: 25, walkable: false},
cave: {type: 'cave', hp: 0, walkable: true},
@ -12,7 +38,7 @@ export const type = {
}
export const level = {
peak: 24,
treeTop: 24,
ground: 28,
rock: 32,
underground: 48,
@ -20,10 +46,10 @@ export const level = {
}
export const probability = {
tree: 0.1,
tree: 0.2,
soil_hole: 0.3,
soil_gravel: 0.2,
rock_gravel: 0.1,
stone_gravel: 0.1,
cave: 0.5,
fray: 0.4
}

@ -17,7 +17,10 @@ export default class BlockGen {
if (level < L.peak) return this.air()
const r = this.rand(level, column)
if (level < L.ground) return this.treeTop(r)
if (level < L.ground) {
if (level === L.treeTop) return this.treeTop(r)
return this.air()
}
if (level < L.rock) return this.ground(r)
if (level < L.underground) return this.rock(r)
return this.underground(r, above, before, level - L.underground)
@ -30,19 +33,19 @@ export default class BlockGen {
// returns mostly air, but sometimes starts a tree
treeTop (r) {
if (r < P.tree) return T.wood
if (r < P.tree) return T.tree_top_middle
return T.air
}
// returns mostly soil and grass, sometimes gravel and sometimes air
ground (r) {
if (r < P.soil_gravel) return T.gravel
if (r < P.soil_gravel) return T.soil_gravel
return T.soil
}
// returns mostly stones, sometimes gravel
rock (r) {
return r < P.rock_gravel ? T.gravel : T.stone
return r < P.stone_gravel ? T.stone_gravel : T.stone
}
// return mostly bedrock, sometimes caves, depending on the level

@ -17,22 +17,46 @@ export default class BlockExt {
}
trees (r, i, row, previousRow, level) {
if (row[i] === T.wood && previousRow[i] === T.air) {
if (row[i - 1] === T.air) row[i - 1] = T.leaves
if (row[i + 1] === T.air) row[i + 1] = T.leaves
previousRow[i] = T.leaves
} else if (previousRow[i] === T.wood) {
row[i] = T.wood
if (row[i - 1] === T.wood) row[i - 1] = T.air
const max = row.length - 1
if (row[i] === T.tree_top_middle) {
if (i) {
if (row[i - 1] === T.tree_top_right) row[i - 1] = T.tree_top_left_mixed
else row[i - 1] = T.tree_top_left
}
if (i < max) row[i + 1] = T.tree_top_right
} else if (previousRow[i] === T.tree_top_middle) {
row[i] = T.tree_crown_middle
if (i) {
if (row[i - 1] === T.tree_crown_right) row[i - 1] = T.tree_crown_left_mixed
else row[i - 1] = T.tree_crown_left
}
if (i < max) row[i + 1] = T.tree_crown_right
} else if (previousRow[i] === T.tree_crown_middle) {
row[i] = T.tree_trunk_middle
if (i) {
if (row[i - 1] === T.tree_trunk_right) row[i - 1] = T.tree_trunk_left_mixed
else row[i - 1] = T.tree_trunk_left
}
if (i < max) row[i + 1] = T.tree_trunk_right
} else if (previousRow[i] === T.tree_trunk_middle) {
row[i] = T.tree_root_middle
if (i) {
if (row[i - 1] === T.tree_root_right) row[i - 1] = T.tree_root_left_mixed
else row[i - 1] = T.tree_root_left
}
if (i < max) row[i + 1] = T.tree_root_right
}
}
ground (r, i, row, previousRow) {
const tree_parts = [T.tree_root_left, T.tree_root_middle, T.tree_root_right]
if (previousRow[i] === T.air) {
if (r < P.soil_hole) row[i] = T.air
if (row[i] === T.soil) row[i] = T.grass
} else if (previousRow[i] === T.wood && row[i - 1] === T.grass) {
row[i] = T.wood
} else if (tree_parts.indexOf(previousRow[i]) >= 0) {
if (row[i] === T.soil) row[i] = T.grass
}
}

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