Handle signals properly on Windows (#1123)

pull/1173/head master-13b0c68
DannyDaemonic 1 year ago committed by GitHub
parent 55bc5f0900
commit 13b0c68ed7
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@ -22,6 +22,9 @@
#include <signal.h>
#include <unistd.h>
#elif defined (_WIN32)
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#include <signal.h>
#endif
@ -240,7 +243,10 @@ int main(int argc, char ** argv) {
sigint_action.sa_flags = 0;
sigaction(SIGINT, &sigint_action, NULL);
#elif defined (_WIN32)
signal(SIGINT, sigint_handler);
auto console_ctrl_handler = [](DWORD ctrl_type) -> BOOL {
return (ctrl_type == CTRL_C_EVENT) ? (sigint_handler(SIGINT), true) : false;
};
SetConsoleCtrlHandler(static_cast<PHANDLER_ROUTINE>(console_ctrl_handler), true);
#endif
fprintf(stderr, "%s: interactive mode on.\n", __func__);
@ -519,11 +525,6 @@ int main(int argc, char ** argv) {
// potentially set color to indicate we are taking user input
set_console_color(con_st, CONSOLE_COLOR_USER_INPUT);
#if defined (_WIN32)
// Windows: must reactivate sigint handler after each signal
signal(SIGINT, sigint_handler);
#endif
if (params.instruct) {
printf("\n> ");
}
@ -607,10 +608,6 @@ int main(int argc, char ** argv) {
}
}
#if defined (_WIN32)
signal(SIGINT, SIG_DFL);
#endif
llama_print_timings(ctx);
llama_free(ctx);

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